

Reduce commission cost for items sold on the GTN significantly Increases efficiency for all mission skills by 5%Īdds a Reinforcement Component as a reward for Hold the Line or Supply Heist if completed while in a guild group Reduces the repair cost on items moderately Increases efficiency for all crafting skills by 3% Increases efficiency for all mission skills by 3% Increases points earned from Conquests by 5% Increases efficiency for all gathering skills by 3% Increases XP earned from all sources by 7% Reduces damage taken while stunned by 10%, effect not applied in PvP Reduce commission cost for items sold on the GTN moderately Increases efficiency for all crafting skills by 5% Increases XP earned from all sources by 3% Increases Rep earned from all sources by 5% Unlocks a new Flashpoint based Conquest objective Increases CXP earned from all sources by 3% Gathering Efficiency I and II does not stack) Bridge 1 Core Guild Perks Keep in mind that perks with the same name cannot be used together (i.e. In addition, increases Efficiency and Critical Chance for all professions by 2%.

A rare chance to acquire during harvesting if you have the “Harvesting Yield I / II / III” Guild Perk equipped.As a part of completing your Weekly Yield Target.These components are BoP and acquired in various ways Reinforcement Modules are acquired by combining 10 Reinforcement Components. Guild Commendations are earned in two ways: when the guild gains a new level (5-10 per level) and when your guild reaches an Invasion Yield target There are three types of currency used to purchase guild perks Bridge nodes are unlocked automatically by default. Each node will have a selection of perks available for purchase. Perks are part of “nodes” on flagships, which are unlocked as you unlock additional rooms on the flagship. Flagship costs have been reduced in 5.10 from 50 mil to 15 mil. To use guild perks you must own a guild flagship.
#Star wars the old republic guilds Patch
There will be cosmetic rewards that may be introduced in a later patch tied to Heraldry that will take Guild Level into account. Level 65+ – Guild will continue to earn Guild Commendations but there is no gameplay benefit beyond level 64.Level 64 – Guild qualifies for Tier 5 Guild Perks (current highest tier).Level 51 – Guild has capped CXP Gains at 10% bonus.Level 49 – Guild qualifies for Tier 4 Guild Perks.Level 40 – Guild has capped XP and Reputation Gains at 15% bonus.Level 32 – Guild qualifies for Tier 3 Guild Perks.Level 12 – Guild qualifies for Tier 2 Guild Perks.Level 6 – Guild reaches 10% bonus XP and Reputation.As a guild gain levels, they will also earn XP, Reputation and CXP bonus up to a max of 15% for XP/Reputation and 10% for CXP. There is no cap to guild levels but hitting above level 65 will not unlock additional benefits other than Guild Commendations. It is expected that guilds that are hitting the Small Yield Planetary targets will be gaining ~ 3 levels per week. There is a weekly cap of 8 million guild XP (4 million conquest guilds) that only very large guilds will reach. Guild levels are earned via conquest points with every conquest point = 2 guild XP.
